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How did you set the lights up for the nightshot? is it just the lights i see+GI or is there more hidden magic at work?
One thing though about the door and window ledge; While the rest of the scene is nice ad organic, these are far too angular and perfect. try to up the polycount on those and use a displacer with minimal values. Adds a lot to realism. And the textures on them are a little too bland; You can paint a little weathering and dirt on the stone and wood. And let the grain of the wood follow the direction of the structure: Add a seperate selection on the bars that run horizontally and angle the material on these 90°. And And yet another selection on the little pieces in the middle. Same texture, just with an xyz offset. That way the door won't look as if carved from one piece of, but assembled.
Again, really nicely done. Verry alive.