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Brewery rework by MatzeFatzle Brewery rework by MatzeFatzle
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I just picked up my old "modeling playground" and reworked it for my upcoming modeling showreel.
Complete backside added for turntable view, new elements, gras and some ambient stuff like wheat and stones, edgeflow fixed for wireframe rendering, displacement and bump maps.

cinam4D+vray+nuke+photoshop

rendered in approx 3min per shot on i7@4.5ghz and 16gb ram local machine.

visit my portfolio [link] for some detailshots and other projects/articles. :)

/Edit added some closeups
/edit2 fixed saturation, my homescreen wasn't well calibrated, i was shocked when i saw it on my work station at university :)
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:iconrain023:
rain023 Featured By Owner Jun 7, 2013  Student Digital Artist
awesome ^^
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:iconsvenart:
svenart Featured By Owner May 8, 2013  Professional Digital Artist
Beautiful work, very well done.
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:iconnuddelsalat:
nuddelsalat Featured By Owner Mar 23, 2013  Professional Digital Artist
Amazing level of detail
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:iconrorsdors:
rorsdors Featured By Owner Jan 23, 2013
Beautiful looking model, love the detail.
Reply
:iconjohnny8901:
JoHnnY8901 Featured By Owner Jan 17, 2013  Professional Digital Artist
awesome, i love this kind of work! like villages or old barns :)
Reply
:iconsmescio1986:
smescio1986 Featured By Owner Jan 17, 2013
great model!!!!!!!
Reply
:iconholowood:
Holowood Featured By Owner Jan 16, 2013  Professional Digital Artist
Wow, fantastic work!
Reply
:iconsoulxmonkey:
SoulxMonkey Featured By Owner Jan 15, 2013  Hobbyist Digital Artist
This wouldn't take me 3 minutes on my computer! (2gb RAM ftw)...for the stone pillar and the walls, did you use a bump map? Because it looks amazingly like you actually beveled out the whole design
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:iconmatzefatzle:
MatzeFatzle Featured By Owner Jan 15, 2013  Student Digital Artist
maybe 2gb ram could handle it, but without gras and smaller textures :p
Overall i just used displacement or bump maps, no detailed modeling to save some polys.
And the depth of field is done in "the foundry nuke", so i saved rendertime there too. :)
Reply
:iconbeowulf71:
Beowulf71 Featured By Owner Jan 15, 2013  Hobbyist
Awesome! :+fav:
Reply
:iconspiritpaintedwolf:
SpiritPaintedWolf Featured By Owner Jan 15, 2013  Hobbyist Digital Artist
how the .. 0.0 i want to create like that
Reply
:iconmhofever:
mhofever Featured By Owner Jan 15, 2013  Professional Digital Artist
Amazing work. It's very detailed, down to the last stone.
Reply
:iconemma00:
emma00 Featured By Owner Jan 15, 2013
great
Reply
:iconashleysmash:
AshleySmash Featured By Owner Jan 14, 2013  Hobbyist Digital Artist
Really amazing, I'd love to be able to create something this detailed and beautiful!
Reply
:iconsolkatt:
Solkatt Featured By Owner Jan 14, 2013  Hobbyist Digital Artist
Looks fantastic to my eyes!
My mind can't help but wondering about the poly count^^
Reply
:iconmatzefatzle:
MatzeFatzle Featured By Owner Jan 14, 2013  Student Digital Artist
thank you. :)
without the gras/wheat/stones it counts around 220k. Not rly perfect, but 1 1/2 years ago when i build up the basemesh i didnt care about polycount :s
Reply
:iconsolkatt:
Solkatt Featured By Owner Jan 16, 2013  Hobbyist Digital Artist
wow! I find that impressive!^^
Reply
:iconmrschmetterling:
MrSchmetterling Featured By Owner Jan 14, 2013
richtig gut! ich werde dich mal beobachten ;)
Reply
:iconmatzefatzle:
MatzeFatzle Featured By Owner Jan 14, 2013  Student Digital Artist
Dankeschön :D
Du hast auch sehr gute Sachen in deiner Gallerie.
Besonders die 8mm Kamera ist sehr gut geworden. Super texturen. :)
Reply
:iconlogospot:
LogoSpot Featured By Owner Jan 14, 2013  Professional Interface Designer
Awesome!
Reply
:iconlintu47:
lintu47 Featured By Owner Jan 14, 2013  Hobbyist General Artist
Hello :wave:
You have been featured in my weekly dA love for everyone! article.
Have a nice day :dalove:
Reply
:iconmatzefatzle:
MatzeFatzle Featured By Owner Jan 14, 2013  Student Digital Artist
Woah thank you!!! :)
Reply
:iconlintu47:
lintu47 Featured By Owner Jan 14, 2013  Hobbyist General Artist
My pleasure :happybounce:
Reply
:iconaad345:
aad345 Featured By Owner Jan 14, 2013  Hobbyist Digital Artist
Looks outstanding!
Reply
:iconsimonzes:
simonzes Featured By Owner Jan 14, 2013  Hobbyist Digital Artist
The tanks outside , what are they for ???
Reply
:icondogparry:
dogparry Featured By Owner Jan 13, 2013  Hobbyist Digital Artist
Nice C4D modeling. Well done.
Reply
:iconklaudio2u:
Klaudio2U Featured By Owner Jan 13, 2013  Student Digital Artist
Nice modeling..full of details..love it!

How long did it take to model it all in C4D?
Reply
:iconmatzefatzle:
MatzeFatzle Featured By Owner Jan 13, 2013  Student Digital Artist
mhhh thats really hard to say, because it's a rework of an old project wich i modeled in maya(u can see it in my gallery). So i only did around 70% in c4d. That 70% cost me around 16hours(2 days).
Reply
:iconstayinwonderland:
stayinwonderland Featured By Owner Jan 13, 2013  Professional Digital Artist
Very nice. Say, did you use Batzal plug-in for the roof?
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:iconmatzefatzle:
MatzeFatzle Featured By Owner Jan 13, 2013  Student Digital Artist
I used a Cloner Object(MoGraph in Cinema4D)and then to put in some "imperfection" i combined it with a random effector wich rotates some tiles.
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:iconstayinwonderland:
stayinwonderland Featured By Owner Jan 16, 2013  Professional Digital Artist
Ah right, good attention to detail there. Thanks for sharing :)
Reply
:icontripkikkernl:
TripkikkerNL Featured By Owner Jan 13, 2013  Student Digital Artist
Wauww NICE
Reply
:iconbadmanstudios:
BadmanStudios Featured By Owner Jan 13, 2013  Hobbyist General Artist
awesome amount of detail and that :D
Reply
:icontremor50:
tremor50 Featured By Owner Jan 13, 2013  Professional Digital Artist
awesome model :) it has some very nice detail in here. what did you use to render this out?
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:iconmatzefatzle:
MatzeFatzle Featured By Owner Jan 13, 2013  Student Digital Artist
thanks :)
I rendered it with Vray for Cinema4D.
It's just a defaultshader with some displacement and bump maps to make it ready for my showcase with a low rendertime. Per frame it rendered in approx 3min on my local machine, with an alpha+zdepth pass for composition in Nuke(Depth of Field) and Photoshop(postwork).
Reply
:icontremor50:
tremor50 Featured By Owner Jan 13, 2013  Professional Digital Artist
awesome :) i usually render in mental ray my self but im really interested in the new render settings in zbrush 4r5 so im trying that out. im looking forward to seeing more of your stuff
Reply
:iconmatzefatzle:
MatzeFatzle Featured By Owner Jan 13, 2013  Student Digital Artist
I had to learn MR too in 2nd semester. Vray for me it is much faster and you get better results in a smaller amount of time. And autodesk doesn't work on mental ray anymore...that were some reasons to go on with vray :D
btw. great gallery :)
Reply
:icontremor50:
tremor50 Featured By Owner Jan 13, 2013  Professional Digital Artist
thanks :) hopefully i will have some new stuff up soon
Reply
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January 13, 2013
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